Reach your target
Each procedurally-generated network presents a unique challenge in how to best sequence your moves, manage your resources, evaluate your information, and decide which risks to take.
Netspectre is a cyberpunk hacking roguelike in which you take on the role of a hacker-for-hire in a ruthless megacity of the future. Fulfill contracts by infiltrating procedurally-generated networks, use the money to upgrade your specialised hacking rig, and prepare for the one last run that could change everything.
Each playthrough challenges your logical thinking, tactical instincts, and ability to execute under pressure. Breach barriers, exploit weaknesses, and reach the target before the trace cuts you out. Navigate the city's markets, optimise your components, or just hang with the other misfits and enjoy the skyline.
Each procedurally-generated network presents a unique challenge in how to best sequence your moves, manage your resources, evaluate your information, and decide which risks to take.
You usually have time to think things through, but the traces by the network security also often put you under real-time pressure, challenging your ability to think on your feet.
Combine kernels, memcards, chips, and modules into a robust toolkit prepared for all situations that you might encounter in the cyberspace, in your own style.
While the stakes start low by you mostly just trying to stay alive in the ruthless jungle of the city, they quickly escalate to life-changing heists and discoveries that might change the world forever.
Learn something new about the Netspectre mechanics or its universe in every playthrough, whether by unlocking new assets for the market or articles in the codex of your knowledge of the world.
Customise each playthrough to suit your current time and skills by choosing between storylines of different lengths and also unlocking progressively harder difficulties.
Netspectre is currently in development. A demo is available right now on Steam, for the duration of the Steam Cyberpunk Fest.
components to build your machine with
barriers and other security mechanisms
minutes for a single playthrough
hours to reach all endings
tiny mutant spiders to keep as pets
Iridescence Interactive is a small team formed with the express purpose of creating Netspectre as their passion project. Comprised of both professional and amateur game developers as well as pure enthusiasts, it is based in Prague, Czech Republic.
Game Director
Martin spearheads the development, drawing on his twelve years of experience at Warhorse Studios, where he works as a Design Director.
Music & Audio Lead
Oliver is a renowned composer with several critically acclaimed releases, regularly playing live in Berlin, London, Athens, Prague, and elsewhere.
Visual Artist
Josef is a senior visual designer with experience from projects such as Blade Runner 2099 or Arma: Reforged.